How to make a platform game in flash 8 part 4
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Flash is a popular format for browser-based video games seen on sites such as Newgrounds and Kongregate.
While the Flash format is slowly becoming less-utilized in the face of growing mobile apps, many quality games are still being made with it.
Flash uses ActionScript, an easy-to-learn language that gives you control over the objects on your screen.
This wikiHow article will teach you how to learn how to create a basic Flash game.
Before you start coding, it will help to have a rough idea of what you want your game to do.
Flash is best suited for simple games, so focus on creating a game that has only a few mechanics for the player to worry about.
Try to have a basic genre and some mechanics in mind before you start prototyping.
See for more details on the planning phases of video game development.
The player typically only has one or two options when it comes to controls.
The player character often has several moves that they can perform to defeat enemies.
These can range from Match-3 style such as Bejeweled to more complex puzzle solving typically found in Adventure games.
Combat mechanics vary wildly from RPG to RPG, but many are turn-based.
RPGs can be significantly more difficult to code than a simple action game.
Learn what Flash excels at.
Flash is best-suited for 2D games.
It is possible to create 3D games in Flash, but it is very advanced and requires significant knowledge of the language.
Almost every successful Flash game has been 2D.
This is because most Flash game players play when they have a little free time, such as on breaks, meaning gaming sessions are typically 15 minutes or less.
Familiarize yourself with the ActionScript3 AS3 language.
Flash games are programmed in AS3, and you will need to have some basic understanding of how it works in order to successfully create a game.
You can create a simple game with a rudimentary understanding of how to.
This program costs money, but is the best way to create Flash programs quickly.
There are other options available, including open-source options, but they often lack compatibility or take longer to accomplish the same tasks.
Understand the basic building blocks of AS3 code.
When you are creating a basic game, there are several different code structures that you will be using.
Data can be numbers, words stringsobjects, and more.
Variables are defined by the code var and must be one word.
This is essential for make game macromedia flash 8 input and repeating code.
Event handlers typically call upon functions.
CLICK" is the specific event in the MouseEvent category.
Functions handle the bulk of your game's programming, and complex games can have hundreds of functions while simpler games may only have a few.
They can be in any order since they only make game macromedia flash 8 when they are called upon.
ActionScript is used to affect objects in Flash.
In order to make a game, you will need to create objects that the player will interact with.
Depending on make game macromedia flash 8 guides you are reading, objects may be referred to as sprites, actors, or movie clips.
For this simple game, you will be creating a rectangle.
Create make game macromedia flash 8 new ActionScript 3 project.
This panel may be in different locations depending on the configuration of Flash Professional.
Draw a rectangle in your Scene window.
Assign properties to the object.
With your newly-created rectangle selected, open the Modify menu and select "Convert to Symbol".
You can also press F8 as a shortcut.
In the "Convert to Symbol" window, give the object an easily recognizable name, such as "enemy".
At the top of the window, there will be a blank text field labeled "Instance name" when you hover over it.
Name it the same as you make game macromedia flash 8 when you converted it to a symbol "enemy".
This creates a unique name that can be interacted with through AS3 click here />You can copy the already created instance multiple times by clicking the Library tab and dragging the instance onto the scene.
Each time you add one, the name will be changed to designate that it's a separate object "enemy", "enemy1", "enemy2", etc.
Learn how you can change the properties of an instance.
Once you have an instance made, you can adjust the properties through AS3.
This can let you move the object around the screen, resize it, and so on.
You can adjust properties by typing the instance, followed by a period ".
The Y-axis make game macromedia flash 8 calculated from the top of the scene.
A - number will flip the object.
Examine the trace command.
This command will return the current values for specific objects, and is useful for determining if everything is running as it should.
You may not want to include the Trace command in your final code, but it is useful for debugging.
Build a basic game using the above information.
Now that you have a basic understanding of the core functions, you can create a game where the enemy changes size every time you click on it, until it runs out of health.
This occurs when the game https://promocode-casino-list.site/games-129/on-the-bus-games-5096.html />Once you've created the code, you can test your new game.
Click the Control menu and select Test Movie.
Your game will begin, and you can click the enemy object to change its size.
Your Trace outputs will be displayed in the Output article source />Learn how packages work.
ActionScript is based off Java, and uses a very similar package system.
Packages allow you to store variables, constants, functions, and other information in separate files, and then import these files into your program.
These are especially useful if you want to use a package that someone else has developed that will make your game easier to create.
Build your project folders.
If you're creating a game with multiple images and sound clips, you'll want to create a folder structure for your game.
This will allow you to easily store your miniclip penguin club elements, as well as store different packages to call on.
In the base folder, you should have an "img" folder for all of your art assets, a "snd" folder for all of your sound assets, and a "src" folder for all of your game packages and code.
For the simple game explained above, you will not need to create any directories.
Add sound to your game.
A game without sound or music will quickly become boring to the player.
You can add sound to objects to Flash using the Layers tool.
See florida lottery scratch games more details.
Create a Constants file.
If your game has a lot of values that will remain the same throughout the game, you can create a Constants file to store all of them in one place so that you can easily call on them.
Constants can include values such as gravity, player speed, and any other make game macromedia flash 8 that you may need to call on repeatedly.
For example, let's say you create a Constants.
To import it, you would use the following code: Look at other people's games.
While many developers won't reveal the code for their games, there are a variety of project tutorials and other open projects that will allow you to see the code and how it interacts with game objects.
This is a great way to learn some advanced techniques that can help make game macromedia flash 8 game stand out.
To create this article, 54 people, some anonymous, worked to edit and improve it over time.
This article has also been viewed 281,037 times.
How to Animate a Transformation - In depth Flash Animation Tutorial!
a collaborative macromedia flash project that will allow end users the ability to create interactive multimedia narrative threads in an evolving story. this project will fascilitate the development of new tools and content for this purpose.
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