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free online multiplayer games star wars By 2019-05-04T07:23:57Z Here are the best Star Wars games you can play on PC, to celebrate Star Wars Day.
During the '90s and early '00s, LucasArts had a lot of hits, particularly with games that were targeted at using a mouse and keyboard or a joystick—these were the days when Star Wars games would launch just on PC, instead of every single console, too.
And honestly,it was a better time for fans of games based on Lucas's iconic films.
It's hard to envision EA making a new X-Wing with just PC players in mind, for example.
Then again, is perhaps the most promising Star Wars game in years, as a singleplayer-only Jedi action game.
While a previous version of this list was in a numbered order, https://promocode-casino-list.site/online-multiplayer-222/online-multiplayer-tank-game-7982.html we've revised that so we can fit in more of our favourites.
Among this bunch you'll find brilliant dogfighting games, first-person shooters, Jedi duelling and even an RTS.
If you're looking for some not-so-good Lucasarts tie-ins, which are still loveable in their own right, check out our list of the.
While Republic Commando looks a bit rough these days, it's refreshing to see that era of Star Wars executed with the right adult but not too serious tone.
If the prequels were more like this, you might even have enjoyed them.
After an extremely effective opening sequence where you watch the creation of your clone captain in first person, you're put in control of a squad of clone specialists.
You can order them around with simple presses of the F button, prodding them towards highlighted parts of the environment to blow things up, converge on a single enemy, or take control of an area.
With decent dialogue and voice acting, too, it's still easy to recommend now.
The neatest touch, which I've heard everyone bring up when discussing this game, is the comical windscreen wipe effect on your helmet that kicks in whenever its gets dirty or damaged.
Petroglyph's Empire At War even these days, after the developer switched it back on in September.
If one sci-fi multimedia series isn't enough for you, check out Andy's where he pitted the ships of Star Wars against those of Star Trek in a brilliantly detailed mod, then try it out yourself.
In the late '90s I was obsessed with Star Wars games—I think I still have a PC Gamer demo disc containing only Star Wars game demos that I played again and again for about two years—and Rogue Squadron is weirdly one of those titles considered an N64 game before a PC game, even though it came to PC first in North America.
I only ever played it on PC, and for someone watching the Star Wars Special Edition VHSs every day in 1999, Rogue Squadron blew me away.
Rogue Squadron, I suspect, was created to emulate Nintendo's brilliant Star Fox 64, with planets represented as little hubs and most completable in the space of about ten minutes.
It's a really easy game to get to grips with in terms of the way each Rebel craft moves, and it was nice counter-programming to the X-Wing series if you weren't always in the mood for a sim experience.
The only thing that drove me insane about Rogue Squadron is that its two best levels—and surely a reason to buy the game https://promocode-casino-list.site/online-multiplayer-222/online-games-download-free-multiplayer-7980.html most people—were the Death Star trench run and the Battle of Hoth, both of which were hidden bonuses that had to be arduously unlocked by collecting gold medals.
They should've been the first missions in the game!
That was the third best Prequel Trilogy game after Racer and Republic Commando.
Hopefully it happens someday.
By setting their story thousands of years before the events of the films, BioWare neatly removed themselves from the complex and contradictory state of free online multiplayer games star wars expanded universe in go here early noughties.
Given the freedom to do more or less what they wanted, they were able to build a Star Wars RPG that made that galaxy far, far away feel fresh again.
This was an era when Star Wars fiction was frequently tripped up by its addiction to iconic characters and set-pieces.
The original Knights of the Old Republic demonstrates that repetition can actually be a good thing if it's sufficiently well executed.
The plot is, after all, built from familiar parts—easy-going smugglers and their lifebound wookiee companions, deadly battlestations, young Jedi learning about the Force.
Knights of the Old Republic works because it drills deeper into these ideas than anyone had for a long time, capturing what made those original moments special in the first place.
I'm pretty sure that Revan moment was the most surprised I'd been by a Star Wars story since the first time I saw The Empire Strikes back, even though the two reveals are structurally equivalent to each other.
This, incidentally, is the key to understanding the difference between KOTOR and its sequel—the former is an intelligent reconstruction of familiar Star Wars notions, while the latter is an intelligent deconstruction of them.
That's perhaps a tangent too far.
The point is: this series represents a high point for developers investing serious thought into their Star Wars stories.
You should play it for that reason.
It had the ambition and the credentials for it—one of Ultima Online's lead designers creating a fully-3D persistent world where everything was driven by players.
A ground-to-space simulation of the Star Wars universe with player houses, player cities, player ships, player factions.
It's the dream that currently powers Star Citizen, and it almost saw the light of day a decade ago.
I'm still a little heartbroken that it didn't.
SWG sits near the top of the list of my personal games of all time, and I'm still angry about the way it all panned out.
This was an extraordinary game for roleplayers.
The chance to just live in a totally open, totally customisable simulation of the Star Wars universe was an irresistible one, and when it worked, it worked wonderfully.
I feel like Roy Batty at the end of Blade Runner saying this, but man—I've seen things you people wouldn't believe.
I've played through Star Wars stories that you'll never get a chance to because they only existed because of the power SWG gave its players.
I've taken down a rival bounty hunter in a duel in the streets of Bestine.
I've flipped an Imperial gunboat upside-down so that the fleeing spy manning the top-mounted railgun can get a clear shot at the A-Wing on our tail.
Star Wars Galaxies was killed by two things: balance problems and its license.
The former is something that should have been handled with far more care, and the latter is something that shouldn't have been a problem at all.
When the game was conceived, Star Wars was a place—somewhere you could set an MMO.
By the time the game matured, Race games multiplayer online Wars had become a set of symbols, and the game was ripped apart by the need to cram as many of them into it as possible.
Iconic 'theme park' worlds.
A little button at the start that lets you be a Jedi by clicking a picture of Luke Skywalker.
All of this was utterly contrary to the spirit of the game SOE originally set out to make, but it can't take away from how many wonderful experiences I managed to have before it all fell apart.
I think I'm still angry about it, guys.
I'm definitely still angry about it.
This was the game that established a passionate, competitive community dedicated to the concept of the one-on-one melee duel.
Jedi Academy expanded and improved many of these ideas, but Jedi Outcast was there first.
This was the first game to make duels feel like duels—acrobatic contests between two skilled combatants using deadly weapons.
Most Star Wars games still get this wrong, treating sabers like regular swords.
Jedi Knight 2 made the weapon in your hand feel hot, lethal, precarious.
Each contest with Dasaan's dark Jedi was imbued with a sense of danger.
A note of praise, too, for the campaign.
Early-noughties Raven shooters were a staple of my adolescence, reliably exciting action-adventures with colourful characters and great set-pieces.
Jedi Knight 2 is among their best work, particularly the sense of mounting power it encourages.
You start off without a lightsaber, crawling through vents and blasting Stormtroopers a la other Dark Forces games.
By the end you're a force of nature, culling whole squads at a time as a blur of Force power and hot blue light.
The successor to a Bioware game, developed at a frenzied pace in only a year and a half, littered with cut content to hit its release date, and at times like, a lot of times utterly crippled with bugs.
Even playing KotOR 2 years after its initial release, withit's quite possibly the buggiest game I've ever completed.
And yet it's brilliant, in spite of all those issues.
Here's Knights of the Old Republic 2's dirty little secret: it's not very good at being Star Wars.
At least, not the classical film Star Wars of unambiguous heroes and villains, where the light side of the Force is always right.
Lead designer Chris Avellone took Star Wars to the darkest place it's ever been.
The Jedi are imperfect.
The Sith are nuanced—manipulative, intimidating, but obviously scarred and broken in human ways that led to their downfall.
Your mentor Kreia spends much of the game criticizing the Jedi, and she always speaks about the Force in shades of gray.
Knights of the Old Republic 2 is the rare Star Wars game—really the rare video game, in general—that will show bad things happening to characters even when you try to help them.
Kreia is the key to KotOR 2's greatness, a character who is clearly haunted, bitter, manipulative, and yet right in so many ways.
Avellone and the rest of Obsidian reexamined Lucas's galaxy through the lens of Kreia's ideology, and it's probably the most thoughtful take on Star Wars we'll ever get.
Even when bugs stopped me from progressing, when save files refused to load, when the ageing battle system left me frustrated, I had to archer multiplayer online game on to read just one more line of dialogue.
It's simply the best Star Wars story ever written, buried in a game that only works right about half the time.
There's a bit of BioWare to the way you pick between different identities for your character at the start, the way you move through the campaign by choosing missions from a list of options, the way your free online multiplayer games star wars to the light or dark sides hangs off a mixture of large and small decisions.
Starting you with a lightsaber from the get-go, this game is all about mastering a combat system with a remarkably high skill ceiling.
There are multiple types of saber, including Darth Maul-style double-sabers, dual sabers, and increased depth for single-saber fighting.
It's a little messier than Jedi Outcast as a consequence, but far more stylish.
I played this game to competition dozens of times between 2003 and 2005 because it felt so good to carve new paths through each level.
I treated here as an opportunity to direct my own Star Wars movie, each run of moves just article source important for their aesthetic value as their combat effectiveness.
Despite the aging engine it still holds up remarkably well—landing a heavy blow after a wall-run feels amazing even now.
I can't believe it's twelve years old, and it's even stranger that the series ended here.
No Star Wars game has done lightsabers this well since.
It's crazy, when you think about it— fourteen years since the last time a developer rendered the series' most famous weapon in an interesting way.
People who were born the month Jedi Academy came out are now almost too old to train as Jedi!
If Jedi were real.
I understand that they are not.
But what a joyous, silly, damn fun mess of a game it was.
Where most Star Wars games cast you as a Jedi or a heroic free online multiplayer games star wars, Battlefront and Battlefront 2 finally had the good sense to make you just another trooper on the ground, a lowly Stormtrooper or rebel soldier with a good old fashioned blaster at your side.
It plays like a goofier Battlefield, with floaty jump physics and battles that were more chaos than calculated strategy.
Sure, jump in an AT-ST!
Sure, play as a wookie with a free online multiplayer games star wars />Sure, ride a tauntaun across the surface of Hoth.
Oh, you want to be a wampa?
Yeah, hell, why not.
How could you say no to landing a fighter inside an Imperial Star Destroyer, fighting your way through its corridors, and destroying it from the inside?
Battlefront 2 is the most unabashedly video gamey Star Wars game of them all.
Revel in its silliness.
It took the formula established by X-Wing and polished it to a perfect shine with glorious graphics and audio, an exciting variety of ships, and a multi-layered narrative wrapped in an overload of Star Wars bombast.
You even got to fly with Darth Vader himself!
But its real genius—the element that transformed it from a great starfighter sim to an unforgettable Star Wars experience—was the way it convincingly turned one of sci-fi's most famously evil empires into a force for good.
By portraying the Galactic Empire as a bulwark of peace, order, and good government standing fast against a band of violent, lawless terrorists—and playing it completely straight—it pulled me in: I was blowing Rebel ships into radioactive space dust, and I was the hero.
Sure, there was some shadiness going on around the edges, but the greater good was always served.
The instructions came in the form of a pseudo-novella entitled The Stele Chronicles that humanized not only the lead character, young Maarek Stele, but free online multiplayer games star wars many others, like his friend Pargo, who signs up to be a stormtrooper, and the fatherly admiral who guides him through the early stages of his career as a pilot.
The strategy guide took it even further, painting a picture of Imperial life as one of camaraderie, heroism, practical jokes, and, sometimes, emotionally-wrenching losses.
I wasn't fighting for the Empire simply because the game forced me down that path—I was doing it because I wanted to.
It was the right thing to do.
And I loved it.
It was exciting to do the stuff the characters yelled about in the movies, like diverting power to the shields and weapons, not to mention activating the hyperdrive at the end of every mission.
You got to dock in cutscenes with familiar ships like the Mon Calamari Star Cruiser, and were able to fly A-Wings and Y-Wings, which never got much screen time in the films though, honestly, I really only ever wanted to fly an X-Wing.
While you couldn't look around with the mouse, there were tons of different cockpit views to toggle, including one where you could look back at your trusty R2 unit.
Hang on back there!
Between missions you "walked" around doors would slide open when you moused over them and got mission briefings from the same weird old guy that prepped the pilots who took on the Death Star.
It all went a long way toward making me feel like a real rebel pilot engaged in a campaign against the Empire.
At the time, the iMuse interactive music system had only been used in adventure games, but it was put to stellar ha use in X-Wing.
Events such as the arrival of enemies and read article were coupled with dynamic musical cues, giving the soundtrack a real cinematic feel.
I mean truly fast.
The glorious thing about that level of speed is it emulates exactly how I imagine podracing would feel.
To me, podracing is on the very short list of good things that came from the Star Wars prequels—along with Darth Maul, Jango Fett, and —so for the game version to get it so right was pure ecstasy.
You could overheat your engines to boost, push your nose forward to gain speed midair, tilt your pod sideways to make it through small gaps—or attempt to and crash into the wall anyway as I often did—and sacrifice speed to repair an engine mid race.
Racer gave you all of the detail of the film without the burden of its storyline, instead placing you in the shoes of a generic racer working your way up the ranks of the podracing circuit.
Spare parts, upgrades, and even pit droids were all available to buy for any of the 23 possible pods you could unlock.
Racer had an immense and, frankly, surprising amount of customizability and detail for a licensed game, especially one based entirely on a 15 minute scene from the movie.
But LucasArts managed to incorporate every single thing from that scene to make podracing feel like podracing.
It feels fast, dangerous, and fun as hell.
The music matches the intensity of the races, and each new track is like exploring a different piece of the Star Wars universe.
Whenever I think fondly back on Racer, I remember the speed first and foremost.
I remember how awesome it was to finally unlock that racer who had beaten me a dozen times, and how dangerous it felt to be racing at all.
And I remember how glad I am that they made the prequel trilogy, if for no other reason than this game came out of it.
This was a revelation to ten-year-old me: that a new story could tie into the events of the Star Wars films, with a character who felt vital to this universe.
When I found out Katarn was the star of Dark Forces, well, I naturally had to play it.
That story is the real legacy of Dark Forces: it spawned the Jedi Knight series and its own cast of characters that weaved in and out of the films and the rest of the now noncanonical Expanded Universe.
Dark Forces helped prove that there were compelling stories to tell outside the films in Lucas' galaxy far, far away.
And it let you shoot a ton of Stormtroopers in 3D, which was way novel in 1995.
The main appeal for me, though, was that instead of shooting a bunch of demons and monsters I'd never met before, I got to shoot Star Wars men I'd been familiar with for years.
Stormtroopers, Imperial officers, probe droids, Gamorrean guards.
We even got to fight Boba Fett, who was waaaaay OP, by the way.
He'd dodge around in the air like a hummingbird on cocaine, soaking up damage and flinging an inexhaustible supply of missiles in your face.
We weren't ready for that.
We were expecting the dumb, lame Boba Fett from the films, the moron who deliberately landed right next to a dude holding a glowing laser sword and attempted to shoot him from six inches away.
The Boba Fett who was defeated by a pat on the back.
My dad got stuck in the sewer level with all the dianogas for ten years.
In some ways, he never really left it.
We know they're great.
But the greatest Star Wars game is obviouslya 1994 "CD-ROM including different -thematic options to use as screen savers.
What's not to love?
It will almost certainly not work on any computer made after the year 2000.
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Star Wars Jedi Knight 2 Jedi Outcast


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